![]() ![]() there are often ranges of hp/attack values that you could tweak and not change a certain unit vs unit interaction, other times if you were to give a certain unit +1 damage or another unit a mere extra 1 hp you will shift the balance of power in their favor drastically.Ĭase and point: zerglings. You have to understand, the real decider of unit balance isn't even the stats directly, it's the number of hits one unit takes to kill another unit, and the cooldown of the attack. (ie +20% cost for +10% hp or dmg) this deters players massing this unit, but encourage them to have a smaller elite squad for tactical advantage (micro).starcraft unit balance is so fragile that even the slightest shift in statistics will fuck up everything ![]() so the regular version is still more economical. I doubt it will be too hard to balance because the customized unit will have a higher cost anyways. we are not making a 50 dmg torraque or 800 hp hyperion available for every game. and we are talking about minor adjustments. This can add some personality and won't affect balance too much. How about you can choose a little bonus for one unit in game?įor example Boxer can choose +10hp bonus for his dropship, Bisu can have his DT move a bit faster. ![]()
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